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To Be The Best You Have to Beat the Best
JUMP CUES ~ YES PUSH OUT ~ YES 3 FOUL RULE ~ NO COACHING ~ NO
NO TEAM SKILL LEVEL LIMIT NO INNINGS TO TRACK ~ MINIMUM SCOREKEEPING NO MATCHES AGAINST LOWER SKILL LEVEL PLAYERSLARGE CASH PAYOUTMASTERS FORMAT
This format was designed to showcase the "Best of the Best" competing on a weekly basis. There is No Handicap Limit and No Scorekeeping ~ play a "Quality Match" every week ... STACK YOUR LINE-UP WITH THE BEST PLAYERS YOU CAN FIND. Win your Division, play in the Masters Tri-Annual and Las Vegas Qualifier Tournaments, then go to Las Vegas and compete against the best in the Country for the APA Masters Team Championship! The actual number of Masters teams we send to Las Vegas, depends on the number of 'slots' we are awarded by the APA in St. Louis. So far, we are guaranteed 1 slots for 2008. We may get more .. .
• Must be APA members. • Up to a maximum of 4 players on roster. • Teams may choose any 3 of the 4 team members to participate in each match. • No Skill Level Limit • Follow USAM rules and format. • Race-to-7 (8 games of 9-Ball and 5 games of 8-Ball). • Player will lag with winner of lag having choice of game (8-Ball or 9-Ball) or the break. Once the format has been chosen, the entire set of that format must be completed before moving to the next format. • Player will earn one point for each game won. Team can earn a maximum of 21 points per night. In addition, each team can earn 5 "paperwork" Bonus Points per night.
APA Game Rules apply with some exceptions which are listed below.
Please consult your Official Team Manual for both 8-Ball and 9-Ball rules.
HOW TO GET STARTED Players will lag with winner of the lag having the choice of game (8-Ball or 9-Ball) or the break. Once the game has been chosen, the entire set of that game must be completed before moving to the next game.
AFTER THE BREAK IN 9-BALL On the shot immediately following a legal break, the shooter may play a push out. On a push out, the cue ball is not required to contact any object ball or any rail. The player must announce his intention of playing a push out before the shot, or the shot is considered to be a normal shot. Any ball pocketed on a push out does not count and is spotted. Following a legal push out, the incoming player is permitted to shoot from that position or to pass the shot back to the player who pushed out. A push out is not considered to be a foul as no rule is violated. An illegal push out is penalized according to the type of foul committed.
HOW TO WIN IN 8-BALL A player has won the game when all of the balls of his numerical group have been pocketed, and he has legally pocketed the 8-ball in a properly called pocket without scratching. Note: You cannot play the 8-ball at the same time you play the last ball of your category. The 8-ball must be a separate shot.
HOW TO WIN IN 9-BALL A player has won the game when he has legally pocketed the 9-ball without scratching.
BYES 15 points are awarded for a bye.
FORFEITS An individual player match is worth 5 points.
COACHING Coaching is not allowed.
JUMP CUES The use of jump cues is allowed in Masters Division play. Be aware that even though Masters format rules do allow jump cues, there may be Local Bylaws or individual “House Rules” in many location limiting or prohibiting the use of jump cues.
TIEBREAKING IN PLAYOFFS Playoffs and championship matches are scored the same as in weekly play, except a forfeited individual player match is worth 7 points. In case of a tie at the end of a team match, the tie would be broken by the number of individual matches won.
HOW TO KEEP SCORE
PLAYER INFORMATION The winner of the lag is listed first (on top). List his team number, last name and initial and player number (the from team roster).
THE “GAMES” BLOCKS A separate box has been created for each game. Indicate who won the game by marking an “X” in the upper or lower block in the right hand portion of each game box. Upper for the player listed first (on top) and lower for his opponent.
THE “SCORE” BLOCK This is where the total number of games won by each player is recorded.
THE “W-L” BLOCK Indicate who won or lost the match with a “W” or “L” in the “W-L” block.
TEAM CAPTAIN’S SIGNATURE BLOCK When your team match is over, add up the total number of games won shown in the “SCORE” block earned by each team. Record the total number of points earned by your team on both scoresheets in the block provided at the end of your Team Captain’s signature line and then signs both scoresheets. Session starts Wednesday January 30th.
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